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Channel: Arnold Rendering Blog
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Autodesk: Volume Displacement

Here is a ‘making of’ article about how I created these volume displacement images.  

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Toon Shader Tests

Here are some early test of the WIP Toon shader coming for Arnold.

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Remap an Image Using UV Coords

A short tutorial that shows how to remap a photo using the ‘UV Coords’ attribute of the Image shader to produce an abstract patterned distortion effect is available for MtoA. This technique was used...

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Clément Feuillet Overlays Texture Pack

Clément Feuillet has two textures packs available. These are ideal for adding dust, dirt and damage to shaders for extra realism.

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jsProceduralNoise for Arnold

jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad. flakesNoise gaborNoise simplexFlowNoise simplexNoise worleyNoise More...

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Forest tutorial using Arnold Stand-ins and Mash

In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.

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Digic Pictures: Assassin’s Creed Origins

Some more incredible work by Digic Pictures using Arnold. More examples here.

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Polymesh to Volume

A tutorial (MtoA) that covers how to render a polymesh as a volume can be found here.

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5-Packs & Arnold for Education

Arnold Packs, starting with the Arnold 5-Pack for $1500 are now available.  This is 5 Arnold annual subscriptions at 50% off of the standard single subscription price. Arnold is also now FREE for...

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Survival Shader Pack

An Arnold Material Library with over one hundred materials is available for Maya here.

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Arnold Answers

Arnold Answers is a reputation-based forum where Arnold users of all kinds can ask their colleagues and peers questions related to Arnold. It can also be found under Community, on SolidAngle.com.

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Interior by Yanis Lachat (MAXtoA)

3D artist Yanis Lachat shares his architectural design workflow from 3ds Max to Arnold.

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Hyperspace Madness Assets (Arnold 5)

The latest Maya 2018/Arnold 5.0 assets for the Autodesk internal production Hyperspace Madness have now been made available.    

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What’s new in Arnold 5

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Toon Shading with the Facing Ratio shader

A simple tutorial that demonstrates how to create a toon shading effect using the Facing Ratio shader can be found here.

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OATS Studios Assets

OATs Studios have made the assets from their short films available to purchase on STEAM. Here are some renders using Arnold.

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JSplacement

JSplacement is a rather cool pseudo-random 8k displacement map generator made with JavaScript. It generates grayscale height maps that can be used for displacement. Below are some tests using Arnold....

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Studio Automotive Rendering

Here is a tutorial that covers how to render a car model in an automotive studio environment using Arnold.

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3D Jewellery Visualization

Pingo has created a 3D Jewellery Visualization course that uses Arnold for C4D, with over 5 hours of material in 20 lessons.

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Arnold 5 Cryptomatte

Psyop have announced the beta release of Cryptomatte for Arnold 5, as well as version 1.2.0-Beta of the Cryptomatte specification, and reference Nuke implementation. Note that this is a beta release,...

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